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The
following are tips and tricks that I have collected or acquired in my modeling experience
for helping you develop your models with a much higher degree of professionalism and that
realistic look you see in the movies. There are even a few tips from some of my friends
here and you can submit your tip as well. Look at the bottom of the page for more details
on submitting your cool technique. If enough response is generated I may even put up a
message board for everyone to share information. Let me know.
Dirty
Thinner
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This technique is one I
discovered by accident and has turned out the be a rather useful tool to me in my
modeling. Using your old dirty used thinner that you clean your brushes with, simply brush
it over the various details of the model. You'll discover it will fill in all the little
nooks and crannies well. Let it sit for a few moments and just before it completely dries,
wipe the excess off with a dry paper towel or clean rag. You'll notice that all the
details are left behind in all the right places and will show off all the cool detail.
You can also use the dirty thinner to make
the model look worn out by applying it with a paper towel and streaking it along the
surfaces. If you do it in the direction of normal wear it'll give it that rustic feeling
and used look hard to achieve otherwise. A quick note to remember is that this is best
used before applying any other paint to the surface of the model. If you feel the need to
apply the dirty thinner after your main painting is done and the paint has cured, put a
coat of lacquer over the paint beforehand to protect it and do so sparingly and wipe it up
quickly before it effects the underlying paint. You want a dirty look not a bad paint job.
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White
Vinegar
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The use of White Distilled
Vinegar applied to the surface of a model before the application of a decal will prevent
the formation of air bubbles under the surface of the decal and allow it to stick better
to the surface. After drying, spraying it with Dull-Cote will give it that "painted
on" look that everyone strives for.
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Dry Brushing
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This is a very
old method of applying very little paint to a large surface, bringing out the detail of a
model to give it that "weathered" look and feel. To use this technique, simply
dip your brush into the wet cap of your bottle of paint to get just a little bit of paint
on the end of it. Then, take the brush and brush it against a dry paper towel to remove
most of the paint but leaving just enough on for a very small amount of painting (sorta
like when you get to the end of a full brush when you realize you need more paint). This
will take a bit of practice to perfect but isn't hard to do. When you feel you have the
desired amount left on the brush, apply light strokes to the surface of the model. Brush
it along raised surface details or recessed panel lines for best results. The most common
colors to use are Black, Silver, White and Tan for the following reasons:
BLACK - To give the illusion of wear or shadows
SILVER - To show wear along the edges of a craft or show chipping of paint
WHITE - To give the sense of light hitting the raised details of the surface of the
model.
TAN - To give the effect of dirt or dust upon the model itself.
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Model Painting
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My best advice is NEVER FOLLOW THE
PAINTING DIRECTIONS GIVEN IN KIT INSTRUCTIONS! Why? Most of the time the painting
guides suck and aren't very accurate to the kit at all. Most of the colors are wrong and
you can hardly ever find them. Do some research into the model you're building. Look for
photos, watch the TV show, use the video tape of the movie... USE THE PAUSE BUTTON ALOT!
Make notes of the details you see from your sources directly on the instruction sheet and
keep them in a file somewhere because you never know when you'll do the model again (trust
me I know).
ALWAYS BEGIN PAINTING WHILE THE PARTS ARE ON THE SPRUE! Do as much
painting as possible while the parts are still on the sprue because small pieces are hard
to hold onto and paint doesn't come off carpet or floor very well. Besides, it's alot
easier to touch up a small area then redo the entire thing later! Try not to begin gluing
the pieces together until you have all or most of the painting done. This will insure that
you can still get to those hard to reach areas that will be impossible to get to once the
part is together.
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Piece
Removal
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When cutting pieces off the
sprue, if you accidentally cut too deeply or if you break off the piece and leave an
irregular indentation in the part, immediately fill it with contour putty and sand it as
smooth as possible as soon as it dries before you continue your touchup painting or
joining your pieces permanently. This is an important to get into the habit of because if
not, all your little indentations will make your model look poorly put together. One
suggestion is to separate the pieces from the sprue with a pair of fingernail clippers. Do
it just above the join line so that you can cut or sand the piece down more accurately.
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Scraping
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This is a method I came up
with to get extremely fine detail with a minimum of effort. Let's say you have to create a
series of 5 small boxes all nice and neat. Now some would just print up a decal for this,
but if you're like me and don't have access or the money for the equipment to print up
your own decals, you do what I do. Paint the general area you need to put the
"boxes" as in my example. It's very difficult to get sharp crisp cornered edges
of a box that's only going to be a few millimeters square, so, once you have your line to
about the right thickness of the boxes, make it just a little bit bigger. Then when the
paint has dried (but not completely dried) take a sharp tipped hobby knife and gently
scrape away the paint from the surrounding areas until you have 5 nice neat little boxes.
Simple huh? Try practicing first on a piece of scrap plastic or on the inside of a part in
an area that would not show through once joined. It'll be totally painted on, last forever
and you can actually brag to your friends that you painted on what looks like decals!
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Clear
Plastic
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Never use plastic model
cement to attach clear plastic pieces. Why? It tends to fog the plastic and makes it look
very messy and sloppy. You can do one of three things. Either don't glue it to the model
and leave it just sitting there so you can take it off to look at all the cool detail you
have inside, OR use a clear glue like Elmer's, OR use a clear tape and tape it in
position. The choice is yours, but stay away from the model cement here unless you use it
VERY SPARINGLY!
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Spotting
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This is a cool technique I
learned during my weathering. To do this, take your brush and lightly dip it in the wet
cap of your paint bottle, making sure you get very little paint on the end. Test the
amount by dabbing (or poking) it onto a paper towel. You want small, hardly noticeable
spots to appear. Once you feel you have the right amount on the brush, simply dab it on
the surface of your kit in various locations randomly. Don't overdo this part though. You
can easily overdo it if you're not careful. You want to barely notice the spots, unless
you really look at it. But if you do it right it will add a whole new level of detail to
your model you never realized before. This technique is great for weathered craft that
look like they've been through hell and back (e.g.: Small spaceships, tanks, airplanes ...
etc.). I tend to use black for most of my spotting, or silver for those flecked paint
effects.
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Figurines
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This one took me awhile to
figure out on my own but one thing I can tell you, this little tip will save you hours of
needless pain and suffering in getting the right effect. Begin your figures completely put
together (e.g.: arms glued to body, etc.). Then paint them completely flat Black. Let the
paint dry completely before continuing... you want it to cure so that it doesn't mix
easily with any other color you add. You can coat it at this point with a light coat of
Dull-Cote to insure this. When the black is completely dry, go ahead and begin with a dry
brushing of the colors of the clothing (see above description of Dry Brushing) Try using a
darker color then you would want for the clothing then a lighter tint over the top of that
lighter brushing to bring out the highlights and give the illusion of light hitting the
folds of the cloth. Dry brush the skin areas of the figure leaving the deep recesses the
base of black showing. You'll discover this gives your figures a very high definition of
realism and looks very cool. Practice makes perfect thou, so don't be disappointed your
first few times. Experiment until you get it right and you'll be amazed at the results.
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Putty
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My friend James Pyke had this to add about putty filling: Using
Squadron White putty (the green stuff is useless) and thinning it down with lacquer
thinner (it has to be lacquer thinner because any other is too mild or won't mix smoothly)
to the consistency of a thick paint can be easily painted into the cracks and small areas
that can't be reached otherwise. Keep it in an empty Testor's paint jar. Since it goes on
smoothly, it doesn't require much sanding at all. The Squadron putty also holds up over
time and is less brittle.
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Glues
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My friend Alex
Hochstraser says the absolute BEST "cham-peen" of glues is Tenax 7-R.
Testor's liquid is fine, but this is better and does more types of plastics. A close
second is Weld-On #3. With both of these you MUST use a medical syringe. Those hobby
squeeze-bottle so-called "syringes" just don't work. Go to a medical supply
store and get a box of 10cc diabetic type syringes - they're perfect. The only drawback is
the rubber that forms the seal gets degraded by the glue rather quickly (maybe a month or
two of consistent solid use).
Also consider the use of silicon
Goop, says Alex. It's great for mounted LEDs and will also help diffuse their light when a
broad source is needed.
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| Mixing
Bottles |
If you ever
run short of paint-mixing bottles, consult your optometrist. Contact lenses are shipped in
small plastic or glass bottles with rubber caps. Most vision clinics have bunches of the
bottles that are usually discarded. They are a handy size, and their caps are air tight.
Clean the bottles and caps thoroughly before use. For an easy discardable mixing
container, try the lids of Coke or Pepsi bottles. If you're like me, you drink alot
of this refreshing liquid and should have several bottles laying around. |
| Wiring |
Lead
fly-tying wire is ideal for simulating wiring and plumbing on car models, as well as
hydraulic lines and electrical conduits on aircraft and AFVs. The wire is available in six
diameters, from .010" to .035". The wire is less expensive than fine-gauge
solder and is available wherever fly-fishing equipment is sold |
| Window
Tinting |
Overhead
-projector markers are great for tinting the clear-plastic windows of car models. |
| Future
Floor Wax |
Future floor
polish can be dipped, brushed or airbrushed as a clear gloss overcoat. It can be sprayed
full strength with low air pressure. No thinning is required, but some modelers add about
one part denatured alcohol to two parts Future. Clean out the airbrush right away with
window cleaner, ammonia water, or alcohol. You can also use Future to attach clear parts
that would otherwise be damaged by plastic cement. |
| Brush
Cleaning Tips |
Is your
red-sable brush having a bad hair day? Dip it in a bit of petroleum jelly and gently
re-form the point before storing the brush. Don't wash acrylic paint from a brush with
harsh dish-detergent; use Ivory soap instead |
| Charcoal
Pencils |
Try detailing
your models with charcoal pencils, available at art supply stores. Unlike regular pencils
and drafting pens, charcoal pencil marks are not glossy, and they are easy to erase. You
have a choice of four hardnesses: hard, medium, soft, and extra-soft. Use a sharp medium
pencil for recessed panel lines and inside corners, as well as for drawing new lines. A
dull, rounded tip works well on raised lines, edges, and moulded details. Use a soft or
extra-soft pencil for weathering and shading; a small, stiff brush spreads and lightens
the effect. Finish with a coat of clear to make the marks permanent. |
| Stacked
Supply Tips |
To replicate
stacked supplies (such as cargo in the back of a truck), cut balsa blocks to shape and
cover them with tissue paper tarpaulins. Leave a side of the stack uncovered to show a row
of oil drums or boxes, either from an accessory set or scratchbuilt. |
| Twist-Ties |
The
plastic-coated twist ties that come with plastic trash bags are great for holding parts
together while the glue dries. The ties apply pressure in a concentrated area, and the
plastic coating won't mar the surface of the model. |
| Weathering
Tips |
Put a little
pigment from a water-based black paint into some Future floor polish. Brush it onto
recessed areas, like inside the wheel wells of landing gear. As the Future dries, the
paint's pigment particles will migrate to corners and recesses, giving some good looking
shadow effects when dry. |
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A
basic set of paints which proves very versatile should include five colors; red, yellow,
blue, black and white. With these colors, it is possible to create any other color you
will require. Dip your brush in each color and allow one drop from the brush to fall into
your mixing container. This is equivilent to 1 part. Some
examples:
- Brown - 1 part black, 1 red, 1 yellow.
- Tan - 2 black, 2 yellow, 1 red, 8 white.
- Khaki - 3 black, 2 yellow, 1 red, 8 white.
- Field Grey - 3 black, 1 blue, 1 yellow, 6 white.
- Olive Green - 2 black, 1 yellow.
- Olive Drab - 3 black, 1 yellow, 1 red.
When you first blend a shade, be sure to note the proportions used. If you
have to prepare additional amounts of a particular color, it will be easier to obtain a
match if you know what was used for the original batch. Regardless of the type of medium
you work with, you can always select a compatible set of colors. The paint you select is a
personal choice. Try them all and then use the one that gives the results you
prefer. The most common types are: flat finish hobby paint (thinned with mineral spirits),
acrylic paints (water based), and artists oil colours (thinned with turpentine). |
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Before blindly starting to assemble
your prized project, take a moment to ensure that you are in fact using the right adhesive
to ensure a durable bond. A. Liquid Plastic Cement - This
is not a glue but a solvent, suitable for styrene plastic kits. When this cement is
applied to the two surfaces to be bonded, the solvent dissolves the plastic. Holding
the pieces together as the solvent evaporates forms a plastic weld. Highly effective
for styrene kits but it will not bond resincast pieces or white metal.
B. Cyanoacrylate Glue (Super Glue) - This family of adhesives
includes both the traditional liquid and the newer gel types. For resin kits this glue
performs admirably. The gel type will even fill small imperfections of fit. Use sparingly
and be careful when assembling. Not generally recomended for white metal kits as the lead
reacts and the bond will not be permanent.
C. Epoxy Adhesive - These contain no solvent and do not shrink
as they cure. They will fill imperfections of fit and can be worked when cured to make
imperceptible joins. The "5 Minute" type does not produce as strong a bond as
the "overnight", but for most assemblies, I find the short clamp time to be
preferred. |
| Extremely Fine Cutting |
My Friend Dennis Valdes sent me this tip... I'll have to try it soon on my Delorean:
When needing to make fine cuts on your model i.e. to make an open a hatch,
door, landing gear or whatever, you usually need 2 kits in order to properly
fit the cut piece back in the original opening. Or you spend hours trying
the best you can to be precise with an hobby knife or Dremel.
What I have found that works excellent for this is simple sewing thread!
Yes, I said sewing thread the same one mom uses to sew your buttons back on!
First make sure your piece is securely held down, and you are certain of
where the cut needs to be. Place the piece in a bench vise or whatever you
usually use.
Next mount the thread spool on a piece of sprue, toothpick, etc., and place
it where it will be secure and still allow the thread to feed without
snagging. Then wrap the end of the thread around your index finger a few times to get
it secure on your finger, now move down the piece of thread a few inches,
about 4 inches should do, then loosely loop the string around your other
index finger. Place the piece of thread between your two index fingers on the start point
of the piece you want to cut. Begin the cut by moving the thread back
and forth as you would a saw, move the thread gently yet with enough
pressure to actually make a cut but not break it, however, keep the thread
moving as consistently as possible as plastic tends to build up on the
thread and causes it to break. You need to feed the thread around your
fingers quite frequently to avoid the plastic buildup.
(You may need to begin the cut by creating a small nick with a sharp
hobby knife or a V shaped small file before using the thread)
This technique takes some practice, but with patience (which all good
modelers must have) you will find this a great way to make precise cuts. It
saves the need to purchase that second kit to just open a door or hatch,
plus it has allot of uses. Hope that helps! and Good Luck with your kit!
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| Weathering
Chrome | My friend Alex
Hannan sent me this tip... I recently happened on a useful
weathering trick. I discovered it when I was stripping paint off
a Corvette chassis that had both flat black and aluminum enamel
paints on it (Testors) with Easy-Off. Going like I normally
would, I sprayed the Easy-Off on and checked on the chassis in
increments of about ten minutes. I noticed the aluminum slowly
changing color from a metallic glint to a darker, almost
oxidized look. When I finally removed the Easy-Off, there indeed
was a dirty, rusted, very weathered look where the aluminum
paint was that looked quite realistic. This look would be quite
useful for highly weathered military vehicles or cars, and it
would seem to save several intensive weathering steps while
giving a more realistic result. I might experiment with it
more when I work on my '58 Chrysler 300C that I'm making into a
weathered, rusty junker-but I thought you'd like to know.
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